

At that point, there is a 30 second window in which subsequent attacks will be fined. The fine for attacking will be forgiven if you don't already have a violent crimes bounty that exceeds the petty threshold.

Aela, Farkas, Skjor, and Vilkas can now arrest the player or demand bounty payment.(This chance only happens if you run into a non-alerted guard.) Being caught by the guards gives the player a 50% chance of getting the "I don't have time for this." response, which means that you'll be allowed to leave without paying a fine.(Exceptions are when you've committed an act of cannibalism or when your violent crime fines exceed a threshold.) Sheathing your weapons will prevent normally-friendly NPCs from attacking you in return under most circumstances, and accidental violent crimes will be forgiven.Guards who catch you in the act of accidentally attacking someone (even themselves) and then surrendering will immediately let you go.Crimes totalling less than the "petty crime threshold" won't put you on their radar (unless they are alerted.).The greeting distance for all NPCs has been greatly reduced so that you almost need to physically bump into a guard in order to be caught.(Violent crimes will get the "stand fast" dialogue.) Exiting this dialogue will be considered resisting arrest. I know you" will force the player into dialogue. Getting away with crimes is now more challenging: guards who make the remark "Wait.

Paying off your bounty never results in being transported to another location.Crime Overhaul makes changes to the way criminal activities are handled by Skyrim guards:
